Hey, just logged into NG for the first time in forever and saw this. Thanks for tagging me! Great job on finishing up the game. Let me know if you should ever have need of a programmer again.
Hey, just logged into NG for the first time in forever and saw this. Thanks for tagging me! Great job on finishing up the game. Let me know if you should ever have need of a programmer again.
Of course I'd tag you! Most of the game's coding was done by you, I just cleaned up bits and pieces. It's so cool to see you come back. Also, feel free to go putting this wherever you like to push your brand! I'll give you the source files if you need 'em, just email or message me.
I like it for what it is - that is a plain copy of the old snake. The game works well, but isn't entirely too creative. You could also put some more work into making it look prettier by making a start menu, a game over screen, a leaderboard, using better visuals, that sort of thing
Thank you for your feedback!
Not a fan. I can't tell when I've clicked the right or wrong thing, and onscreen messages are worded rather confusingly, and I can't distinguish between the different levels. Seems like one single very short level with poor instructions to me.
There are 2 levels. One- you've gotten the girl monster out of the way. And the other congratulations! (You've reach the final level.)
Not a fan. The resolution is not right, the game doesn't show fully. Jumping off the left side doesn't restart, you just keep falling. The 'blue bunny' doesn't show unless the player is moving, the colours and the particle effect seem out of place. Definitely still needs work!
It's a beta game, also I fixed the sprites, and I'm working on the restart script as well. And you need to make it fullscreen to see the GUI.
Works well but isn't entirely too creative
Thanks for the feedback FishtailGames.
For my first game I followed the KISS principle. In future versions of Slap'Em Happy I will look at adding more creative gameplay.
I like this little game quite a bit. Only issue I had was that there seemed to be 'safe' spots in the boss fight that made those levels rather easy. Also, in the last level its possible to leave the screen on the left side. Seemed like unexpected behaviour to me.
Thanks for your response. I will look into that.
Pretty cool game! I like it very much overall.
Here are a few issues I noticed:
* The blue colour goes outside the mana bar for a frame or so when picking up a lot of mana
* I couldn't open level 3, no matter how many times I beat level 2
* In the shop, it is not clear which spells are permanent and which are one-time use spells
* Some of the wording could be improved, but that's no biggie
Cool concept overall!
Thanks for the good advice. There is work to do.
Hobbyist Self-Taught Game Development Enthusiast
Canada / Germany
Joined on 5/13/15